![]() Use of such names without mention of trademark or copyright status should not be construed as a challenge to such status.įorgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to. Most product names are trademarks owned or used under license by the companies that publish those products. ![]() The Forgotten Realms was created by Ed Greenwood circa 1967. "Cross not a librarian, for they hold the keys to all lore." - old Faerûnian saying.ĭungeons & Dragons ©1995 - 2023 Wizards of the Coast. They particularly enjoy lurking near campsites or waterholes, where they can often catch prey unawares. Twig blights usually huddle together in a group, trying to blend in with an area's natural vegetation (or with piles of debris or firewood) until suitable prey comes along. Skills and Feats: A twig blight gains skills and feats as a fey. It is not subject to critical hits or mind-affecting effects. Plant Traits (Ex): A twig blight is immune to poison, sleep, paralysis, stunning, and polymorphing. The initial damage is 1 point of Strength damage there is no secondary damage. Poison (Ex): A twig blight delivers its poison (Fortitude save DC 11) with each successful claw attack. Skills: Hide +8, Listen +1, Move Silently +4, and Spot +1Ĭlimate/Terrain: Any temperate land and underground Special Qualities: Partial immunity to piercing weapons, plant traits ![]() ![]() Hit Dice: 1d6+1 (5 hp) DR: 5/bludgeoning or slashingĪbilities: Str -, Dex 8, Con 13, Int 12, Wis 5, Cha 11 (Ego: 4) Initiative: +1 (Dex) Senses: Listen +1 and Spot +1ĪC: 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14 ![]()
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